PBR Texture Generator

Turn any photo into a complete PBR material set.

Texturity PBR is a texture generator for Mac that transforms your photos and images into production-ready Physically Based Rendering (PBR) materials. A specially trained Artificial Intelligence model integrated directly into the app generates up to 8 PBR texture maps, including Normal, Albedo, Depth, Ambient Occlusion, Roughness, and optional Alpha, Metalness, and Emission, to create realistic materials for 3D models, games, architectural visualization, product rendering, and visual effects.

3-day free trial. One time payment. No Subscriptions. Offline generation.

System Requirements: macOS 12 or higher

Pebble-textured sphere rendered as a PBR material.

The generated textures are suitable for

BlenderUnityUnreal EngineCinema 4DMayaSketchUp

Inside Texturity PBR

  • Texturity PBR app screenshot — material workspace.
  • Texturity PBR app screenshot — texture editing.
  • Texturity PBR app screenshot — PBR export.
  • Texturity PBR app screenshot — export settings.
  • Texturity PBR app screenshot — texture maps.
  • Texturity PBR app screenshot — 3D preview.
  • Texturity PBR app screenshot — app interface.
  • Texturity PBR app screenshot — water and snow effects.
  • Texturity PBR app screenshot — emission map.
  • Texturity PBR app screenshot — alpha mask.
Image Tiling

Create seamless textures from any image

Texturity PBR uses an embedded AI model to automatically remove visible seams, repetitive patterns, and texture artifacts, transforming photos into seamless, tileable materials for large surfaces in 3D environments. For even smoother results, the advanced Patch Quilting tool intelligently blends neighboring texture regions to produce natural transitions and uniform texture repetition.

Tiled texture with visible seams.
Seamless texture without seams.
TILED · SEAMS
SEAMLESS
⇆

Ideal for

Game textures Architectural materials Product visualization Interior design rendering
PBR Textures Set

Generate complete PBR texture sets

Texturity PBR uses an embedded AI model to automatically generate a complete set of PBR textures (Albedo, Normal, Depth, Ambient Occlusion, and Roughness, plus optional Alpha, Metalness, and Emission maps), each optimized for use in games, visual effects, interior and architectural renderings, and other apps that create photorealistic 3D scenes.

The AI removes baked lighting and shadows from the Albedo map for a clean, neutral base color, and predicts surface volume from your source image to build accurate Normal and Depth maps.

Source photo of pebbles. SOURCE IMAGE
Texture Retouch

Professional texture retouching tools

Improve texture quality before generating materials with built-in texture editing tools.

All texture repairs are automatically synchronized across tiled sections, helping maintain consistency throughout the entire material.

Clone stamp tool

Copy texture details from one area of an image and paint them onto another region to eliminate seams, remove distractions, and improve texture consistency. The Clone Stamp tool provides precise control for repairing problematic areas and creating cleaner tileable textures.

Remove tool

Quickly remove dust, scratches, unwanted objects, and small imperfections. A fast AI model analyzes the surrounding area and blends corrections seamlessly into the image.

Hue, saturation & levels

Fine-tune source images before generating materials with built-in adjustment filters. Control hue, saturation, brightness, and levels to balance color, contrast, and tonal range for cleaner, more consistent PBR output.

Real-Time Material Preview

Preview & export

Preview generated materials instantly on an interactive 3D model before exporting. Adjust texture settings, inspect lighting response, and evaluate material realism in real time. The integrated 3D preview helps ensure your textures look accurate and consistent before importing them into your rendering or game development pipeline.

Export generated texture maps in high-quality PNG, JPEG, or TIFF formats, with optional USDZ, glTF, or Live Home 3D object export. Texturity PBR creates materials that are ready for immediate use in popular 3D modeling, rendering, game development, and architectural visualization applications, including Live Home 3D.

BlenderUnityUnreal EngineCinema 4DMayaSketchUpLive Home 3D
Built-in Stock Library

Free stock images, ready to import

Start with inspiration, not a blank canvas. Texturity PBR connects you to a vast collection of high-quality photographs from leading free stock platforms—Pexels, Unsplash, and Pixabay—so you can browse beautiful surface references without leaving the app.

Every image is free to use in your projects. Search by keyword to find wood, stone, fabric, concrete, and more, then import your chosen photo directly into Texturity PBR with a single click—ready to tile, retouch, and transform into a complete PBR material.

Pexels Unsplash Pixabay
Flatten Lighting

Even out illumination before you tile

Photographs rarely capture a surface evenly. Directional light, lens vignetting, and subtle color casts leave brightness gradients that only become obvious once a texture repeats across a large floor, facade, or game environment.

Texturity PBR automatically analyzes lighting and color across your source image and works to neutralize those inconsistencies—lifting corner shadows, softening uneven highlights, and balancing tonal drift while preserving the fine detail that makes a material feel real. The result is a cleaner, more uniform base that tiles naturally, without the telltale pools of light or dark bands that break immersion in archviz, product rendering, and real-time 3D.

Texture with uneven lighting and vignette before correction.
Texture with lighting flattened for seamless tiling.
ORIGINAL
FLATTENED
⇆
Texture Rebuild

Reassemble a surface into a richer new pattern

Sometimes a source photo is too limited—repeating shapes, obvious clusters, or a composition that feels samey once it tiles. Texture Rebuild breaks the image into fragments and recombines them into a fresh surface with a new overall rhythm, while keeping the character of the original material.

Adjust the scale to control how the pattern evolves: at a finer scale, individual elements become smaller and the layout grows more varied, reducing visual repetition and producing a denser, more natural texture that holds up on large 3D surfaces, floors, and environment assets.

Original rock texture before rebuild.
Rebuilt rock texture with finer, more varied pattern.
ORIGINAL
REBUILT
⇆
Nature Effects

Let the relief decide where nature settles

Nature Effects reads the height of a surface and builds lava, snow, moss, and water into the places that shape suggests. Lava fills the cracks, snow settles across the stone, moss takes the ridges, and water pools in the hollows—each layer following the terrain, so it looks grown into the material rather than painted on flat.

Sculpt & Paint

Shape relief and paint detail by hand

Automatic generation gets you most of the way there—then fine-tune the result with direct, hands-on tools. Sculpt surface relief on the Normal map, or paint the source image in the Source tab, without breaking your material workflow.

Sculpting tool

Paint raised bumps and recessed valleys directly onto the Normal map. Push and pull surface relief with natural brush strokes to sharpen edges, add wear, or soften flat areas—your changes flow through the entire PBR set in real time.

Brush tool

In the Source tab, paint freely across the image like a true digital brush. Hold Option (Alt) to sample any color from the source with the eyedropper, then brush it back in—ideal for blending seams, filling gaps, and adding subtle tonal variation before generation.

Sculpting tool painting bumps and valleys on a Normal map in Texturity PBR.
AI Isolation

Cut objects out as clean sprites

Texturity PBR uses a built-in AI model to separate individual objects from the scene around them. People, trees, windows, doors, and other distinct elements come out as sprites with the background removed—so you can lift a subject without keeping the landscape, wall, or street behind it.

The cut follows the real silhouette, including fine foliage, hair, and edges, instead of a rough rectangular crop. Drag the comparison to see a tree pulled free of the lake and sky, ready to composite or place on its own.

Simple selection tools are enough for straightforward shapes. For more demanding edges, Smart Mask snaps the outline to the object boundary, and Magic Wand selects areas of the same color.

People Trees Windows Doors
Source photo of a tree beside a lake, before isolation.
The same tree isolated from the background as a sprite.
SOURCE
ISOLATED
⇆
Live Home 3D

Carry cut-outs into Live Home 3D

Texturity PBR can be a source of extra objects for a Live Home 3D scene. Added elements fill out the view, so the project feels more natural and more varied.

Brick wall in Live Home 3D with free-stock doors and windows placed as panels.
You can now use realistic, authentic doors and windows, together with shutters, gates, and other pieces that belong on a wall. A photograph of the real object keeps its paint, grain, glass, and proportions when it becomes a panel in Live Home 3D. Place it on a facade or an interior wall, and the opening reads as part of the building.
The same people and trees placed in a Live Home 3D scene.
That Live Home 3D scene as a realistic visualization.
Live Home 3D Scene
Rendered with AI
⇆
You can now build a more realistic scene from real elements. Trees, bushes, plants, and people cut from photographs drop into a Live Home 3D document as sprites that stay turned toward the camera, so the yard and the figures belong to the house. From there, the same view becomes a realistic visualization of your home.
AI Upscaler

Export at 2× or 4× resolution

Need more detail for close-ups, hero shots, or large surfaces? Turn on the built-in, offline AI upscaler when you export—no internet connection or additional payment required—and Texturity PBR scales your texture maps two or four times larger, up to 4096×4096 px, for sharper results in high-resolution renders and demanding production pipelines.

2× Upscale 4× Upscale Up to 4096×4096
Tutorials

Learn Texturity PBR

Short walkthroughs that show how to turn a photo into a complete PBR material set—from the first import to exporting your maps.

FAQ

Frequently asked questions

What is a PBR texture?+
A PBR (Physically Based Rendering) texture is a collection of texture maps that simulate how real-world materials interact with light. PBR workflows help create more realistic and consistent 3D renders across different rendering engines.
Can I generate PBR materials from my own photos?+
Yes. Texturity PBR converts custom photos and images into complete PBR texture sets, including Albedo, Normal, Height, Ambient Occlusion, and Roughness maps.
Is Texturity PBR a one-time purchase?+
Yes, Texturity PBR is a one-time purchase, the app has no additional in-app purchases or subscriptions.
Can I try Texturity before I buy?+
Yes. The 3-day free trial gives you full access to every feature, including exporting, so you can thoroughly evaluate the PBR material creation process.
How do I create a seamless texture from a photo?+
Texturity PBR automatically repairs seams and blends image edges to transform ordinary photos into seamless, tileable textures suitable for games, 3D models, and architectural visualization.
Does Texturity PBR work offline?+
Yes. All image processing and texture generation take place locally on your Mac. No cloud processing, subscriptions, or internet connection are required.
Can I use textures created with Texturity PBR for commercial purposes?+
Yes, you can use the resulting texture images for commercial purposes.
Store

Texturity PBR creates Physically Based Rendering materials from images

3-day free trial. One-time payment. No Subscriptions.
Full version $19.99.