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Exporting to the 3D File Format

You can export to the following formats:

 

Trimble SketchUp

  1. Choose what you want to export.

    To export an object, select it in the project.

    To export a floor, activate it in the Building Properties tab of the Inspector.

    To export the entire project, you don’t have to select anything particular.

  2. Choose File > Export To... in the menu.

  3. Select Trimble SketchUp (*.skp) in the Save As Type drop-down list.

  4. In the Export section, choose what you want to export (an object, a floor, entire project).

  5. Select the version of the SketchUp format.

  6. To simplify the object before exporting it, select the Merge coplanar triangles check box. To keep all the details, keep the check box deselected. This option does not affect the object in the Live Interior 3D project.

  7. Type a file name and click Save.

 

VRML Version 2.0 and X3D

  1. Choose what you want to export.

    To export an object, select it in the project.

    To export a floor, activate it in the Building Properties tab of the Inspector.

    To export the entire project, you don’t have to select anything particular.

  2. Choose File > Export To... in the menu.

  3. Select VRML Version 2.0 (*.wrl) or X3D (*.x3d) in the Save As Type drop-down list.

  4. In the Export section, choose what you want to export (an object, a floor, entire project).

  5. Type a file name and click Save.

 

Collada

  1. Choose what you want to export.

    To export an object, select it in the project.

    To export a floor, activate it in the Building Properties tab of the Inspector.

    To export the entire project, you don’t have to select anything particular.

  2. Choose File > Export To... in the menu.

  3. Select Collada (*.dae) in the Save As Type drop-down list.

  4. In the Export section, choose what you want to export (an object, a floor, entire project).

  5. Set up the export options.

    Up Axis defines the name of the vertical axis in the output file. If you don't know the requirements of the software you will use to open the exported scene, keep the default state.

    Specify whether you wish to export the light sources, predefined and user cameras using the corresponding check boxes.

    Select Fix Texture Coordinate if textures with applied transformations look incorrectly in the software used to open the exported scene.

    Select Copy Texture Images to export all textures used in your 3D scene to a dedicated folder. Without this option activated, the textures from the texture library are used to render the scene. For this, Live Interior 3D must be installed to provide this library.

    Relative Path to Texture Images lets you choose either a relative or absolute path to the folder with exported textures created by activating Copy Texture Images. What you should specify depends on the software you will use to work with the exported scene.

  6. Type a file name and click Save.

 

Render Boost

  1. Choose what you want to export.

    To export an object, select it in the project.

    To export a floor, activate it in the Building Properties tab of the Inspector.

    To export the entire project, you don’t have to select anything particular.

  2. Choose File > Export To... in the menu.

  3. Select Render Boost (*.lga) in the Save As Type drop-down list.

  4. Select a radio button according to what you want to export: an object, a floor or the entire project.

  5. Type a file name and click Save.