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Why Should I buy Live Interior 3D?

Posted: July 15th, 2014, 11:06 am
by wsx
Besides getting off to a bad start by trying to get on this site to post was an issue since it said no to a lot of things and it was annoying to not allow my email and silly security code.
First off this program does have many good things which others do not have easy access in doing what this does which kind of makes me lean towards it, but many things that it can not do puts a road block in front of me which I am in the middle of getting it. This may look like the best to some but when using other 3d programs and comparing it to them it becomes kind of clear of the frustrations in limitations and user interface. I might buy it but I might also regret buying it or I might go with something else which can do proper rendering, edit objects, export/import different formats that work, quick user interface with the scaling of the objects, organized materials, automatic wall measurements, etc. Sure this program can be picked at in many ways but so can other home design programs in it's user interface and limitations. This does have a small library of objects and easy access to Sketchup unlike other programs which give you nothing or very limited. As I said why should I consider this when I know if I get it I will search the forum and the answer will be that it is not possible. Even to change an entire room with 20 walls in an instant which most programs can do this can not in 2 clicks, and for a home design program to not do that then it becomes puzzling why it can not do some basic things, and if it can do it then why would it need to be explained unless it is not as user friendly. This program is supposed to be for speed to be easy/quick to design but ignored many basic simple options for other programs.

Right click should give you the options to more than the basic copy past options or a few small other rarely used ones. Even the mouse is useless in how it is being utilized since if you move the mouse left/right on the touch sensitive part it will not do anything on the while on walking option, and something the mouse might not respond. No alternate views from isometric ground floor view etc. Why does this have a meter bar to rotate a object but not a meter bar to elevate, size etc. It is not consistent in this user interface and it seems all over the place.

I have used other 3D rendering programs like 3dsmax, Bryce, etc. The rendering on those programs have reflective surfaces and material editing which if you move the light the materials change since some do not use jpg imaged for design patterns and the lighting is more realistic. It it is a shame it can not do long fluorescent lighting like almost all offices have. Even to render something to make it look real I have to doll the place up with its patterns in materials which I do not want those materials but a standard color. Take a price of an average room and try to duplicate it to look the same and it will not come out that way.

I have used other 3D home design programs like punch's home design, Chief architect, etc. Live interior 3D is not comparable with the popular standard to export the files. Sure it has an export option but it is useless when the others open it up but can not read it. Even something simple as molding you would need to select each wall insisted of a button to select all walls to change color molding etc. This is a program where you can not design to try out new things in a home, but lay out a home to a certain extent.

This program is basic in the options which is good in its user-friendliness but the problem is that it is limited even on simple things which every time I want to do something I think darn and I confuse this program with the others can do and this one can not, in its simplicity, flexibility, and accessibility.

I can show others that do not know this program to do some basic things to help them rearrange and design some things after I lay things out which is good since other programs can be too complex for others to handle. The other good things is the quick rendering despite I do not have the render boost which I still do not get why it is not presented at the demo version to see what the hoopla is about. What is the point of a demo if you can not show off everything you have and tell people if you want to see what you can do buy it. You are just showing then its limitations in why people should not buy since the rules of first impressions count goes out the window. Which render boost still can not compare to something like Bryce's rendering for example which for $20 which for photorealistic and has some simple options.Image
Or even the realism as 3dsmax objects or lighting, which I tried to replicate it but the lighting in this could not do it to make it look as real. Image
If people want they can download other free 3d models from turbosquid

Also for the rendering it is too polished perfect which real things are not as perfect. Sometimes to can seem that it goes to the uncanny valley in how it tries to be real. This program does not seem to be able to do any normal radiance look. To make original rooms for fun this is great but to duplicate a room to design it might creep people when this border on the uncanny valley look.

I really do want to buy this but this program is preventing me from the limitations. To be chosen as a lesser of an evil is not a award based on being bought by choice. Also if you feel this has more to show it does not show it when it does not have enough tutorials. on the more advanced options and tricks. I understand that this does not specialize in one program and it is acting like a jack of all trades than a master of 3D design.

Again I do like a lot of things this brings from it being able to snap objects onto walls and other objects for quick setup, but it can not do some basic things which would take longer to do which is basic for other programs as I described.
So will there be a new version of this soon that will be more user friendly, better lighting, and options to do things quicker. Obviously a silly question and my points can be silly to some.
But I would recommend this program to people who want a basic and simple way to make 3D rooms.

Re: Why Should I buy Live Interior 3D?

Posted: August 10th, 2014, 11:53 am
by mwjburton
I would agree with the conclusion you have come to regarding this programme. Personally after believing for a number of years that this company took this product seriously, I'm pretty much at the point where I've given up hoping they will actually deliver a new version and address many of the constantly reported issues and basic missing features. All we here on here is that a feature request has been added to the list, only for it never to show up.

No one is pretending software development is trivial, far from it, which is why we happily pay for well produced software which is looked after and improved year on year. Its clear this product does not hold a high position within the company, or they would have been aggressively developing its features.

In short, no I would not recommend this app to anybody in the current form and state its been left in. Its entirely possible it will be killed off without a v3 ever appearing. Whatever sort of schedule this software is on, its not one which inspires any sort of confidence for a purchaser.

If I was asked to recommend a basic and simple way to make 3D rooms, I'd point people to Sweet Home 3D for now.

Re: Why Should I buy Live Interior 3D?

Posted: August 14th, 2014, 8:25 am
by Nick
Hi all,

Please find below reply from the Product Manager.

Dear WSX,

Thank you for such a detailed feedback about our software. We are always open to hear any criticism and feature requests to improve our software.

I agree that the current Mac version haven’t got new functionality updates quite a while, but this what caused by our focus on the Windows 8.1 version of the software and our team was forced to split the development resources on two platforms. Now the Windows version is released, you can find it in the Microsoft Windows Store and we are back to the Mac development with full forces.

Some points you’ve got right, thus, yes, we are working on the automation on changing construction parameters for walls and rooms . Our designers are also working on the updating interface and user experience up to the latest Yosemite trends and standards.

As for the ray-tracing rendering and the competitors you pointed. Please do not forget about the price range of the 3DS Max, Bryce comparing to our software and that all these rendering engines are offline and are far from the real-time rendering on complex projects. Besides Render Boost plugin has fully functional trial version limited only with export resolution and watermarks.

Also, you’ve pointed that our software lacks some basic options and features of other 3D home and interior modelling applications. Could you specify any of these, please?

Look forward to hearing from you.

Kind regards,
Pavel Kyrylchenko
Live Interior 3D Product Manager

Re: Why Should I buy Live Interior 3D?

Posted: July 1st, 2015, 7:49 am
by mwjburton
Hi Pavel and Nick,

Apologies for not replying to this post last year when Pavel sent a very good reply to our concerns. Nick, I'm sure you have the feature list which has been built over the last few years on these forums, perhaps you could post that list so we can all discuss whats most important to each of us etc.

Its been almost 1 year since Pavel's reply, so I also wondered if we could have a further update on the Mac applications next major version progress. Is there a beta (public or closed) program planned / under way etc.

Kind regards

Re: Why Should I buy Live Interior 3D?

Posted: August 10th, 2015, 6:35 am
by neesa
hello LI3D staff! please, please wake up and prepare 3.0 version with big, big updates

Re: Why Should I buy Live Interior 3D?

Posted: August 24th, 2015, 2:33 pm
by ade123
I second that !

Re: Why Should I buy Live Interior 3D?

Posted: August 28th, 2015, 3:15 pm
by garethsnaim
I would just say this.

I use live interior pro regularly. Its good for the price. My biggest gripe is with the partnership with renderboost. Put simply it does not work and its expensive. Renderboost does not understand the lighting presented by live interior, everything is dark, you have to boost lighting both external and interior to max just to make it look like day time, then everything is washed out.

The result is live interior does not offer a beginning to end solution. My opinion is bin renderboost, its no good. Improve the rendering, please! I am willing to bet renderboost has not sold well for live interior, as evidenced by the fact there has been no updates in years.

The frustration with live interior is its great for putting together layouts quickly and I bet I am not the only one using it for work, but the final output just looks *censored*. That need addressing. I would be happy to pay for an upgrade to the next version, assuming it makes some improvements.

Re: Why Should I buy Live Interior 3D?

Posted: September 2nd, 2015, 11:04 am
by Ajax
RenderBoost isn't made by us but by the 3rd party. We just making up interface to our application and sell it. Unfortunately some thing doesn't depend on us only.

Re: Why Should I buy Live Interior 3D?

Posted: September 9th, 2015, 3:02 pm
by garethsnaim
Thats an excuse right there not a solution. renderboost does not work.

Re: Why Should I buy Live Interior 3D?

Posted: September 10th, 2015, 6:49 am
by Ajax
Sorry but this is all information I have at the moment and just wanted to point out that we cannot improve RenderBoost rendering quality or settings.

However, Live Interior 3D is able to export into popular object exchange formats like COLLADA, 3DS or even SKP. So you can easily export created and render using any render engine you want, not just the RenderBoost.

Re: Why Should I buy Live Interior 3D?

Posted: September 10th, 2015, 12:28 pm
by neesa
yours proposal with export and then render on some other rendering engine work only theoretical.

please if you have some different experience share it there please.

You have to find other ways to improve rendering. Not necessary photorealisam, but it MUST be better then actual LI3D final output.

Re: Why Should I buy Live Interior 3D?

Posted: September 10th, 2015, 1:59 pm
by garethsnaim
I understand that export is possible. To date on mac I have not found a solution and I have been using live interior for many years.

Please indicate precisely how I can do this and with what applications. Its just not practical or desirable. If you have some example images that would help, give us some pointers. Collada seems utterly useless on mac.

Also you are promoting renderboost at £150, but it does not work. You have not infact demonstrated any output from it as a result of live interior, you should remove it as a promoted product, it does not understand the lighting from live interior and the results are very poor. Infact all my investigations into other render engines from export from live interior does not understand live interior lighting. It never works.

Re: Why Should I buy Live Interior 3D?

Posted: October 1st, 2015, 6:23 pm
by Ajax
neesa wrote:yours proposal with export and then render on some other rendering engine work only theoretical.

please if you have some different experience share it there please.

You have to find other ways to improve rendering. Not necessary photorealisam, but it MUST be better then actual LI3D final output.

Not quite. Exported into SKP could be imported into SketchUp, one has V-Ray plugin; or you can import COLLADA into Cinema, one has quite extensive rendering capabilities; 3DS files could be used in Maya or send to Windows' 3D Studio Max and so on.

Re: Why Should I buy Live Interior 3D?

Posted: October 3rd, 2015, 4:51 pm
by garethsnaim
OK cool, so to get a reasonable output from a £90 quid app I need to spend £2,600 on Cinema?

How about just making renderboost actually work? Ajax, why not show us the output from one of your Renderboost renderings, on a room larger than 3 square metres?

Re: Why Should I buy Live Interior 3D?

Posted: October 6th, 2015, 3:13 pm
by Ajax
I was just answering the part about export and then render on some other rendering engine work only theoretical. I'm really sorry but as I mentioned before RenderBoost is not our product, we just wrapped it into the interface which Live Interior 3D can communicate with. We are looking for other solution to integrate with other renderers but if none would be found we could just leave ability to export and pro-render in any other engine user can find.