Custom textures for the Glass Textures filter…

Jean-Jacques Boutaud
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Postby Jean-Jacques Boutaud » July 18th, 2006, 8:58 am

Hi all,
Is there any drawback putting my own custom textures with the default ones at:
/Library/Application Support/BeLight Software/PlugIns/CoreImageFilter.bundle/Contents/Resources/Glass Textures/
?
Whew! ;^)
So they appear in the Glass Textures menu.
A really usefull tip.
But will they wiped by a next update?
Another way would be that IT (aka Image Tricks ;^) be able to access to a "Glass Textures custom folder" as you do with the last Disc Cover v1.1.
Friendly
Last edited by Jean-Jacques Boutaud on July 20th, 2006, 7:29 am, edited 1 time in total.
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Nick
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Postby Nick » July 19th, 2006, 9:31 am

It seems to be a great idea.

Probably we'll add to IT support of custom textures for filters like Glass Distortion so that they are visible in the list and are not affected by updates.

Nick
Jean-Jacques Boutaud
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Postby Jean-Jacques Boutaud » July 19th, 2006, 10:29 am

Great :^)

It seems that using (very) big image as texture for the Glass Distorsion CI filter produces blank image. By very big image, I mean 2048x1536 pixels for ex.
The maximum size I was able to use with this filter is 1280x960 but I didn't find some images between 2048x1536 and 1280x960 so I don't know if it's the maximun.

Strange enough, using the 1280x960 pixels image as Glass Texture with your default image (the fishes) which the size is 783x678, I can see that the texture is 'tiled' like it was smaller than the fishes.
Is it normal?
Is there a limitation in size for the texture image?
The use of a big image as texture could be usefull with a image which is also big so to a 1600x1200 image you could apply a 1600x1200 Glass Texture and so not have a "tile" effect.
Last edited by Jean-Jacques Boutaud on July 20th, 2006, 7:31 am, edited 1 time in total.
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Jean-Jacques Boutaud
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Joined: July 10th, 2006, 2:29 pm
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Postby Jean-Jacques Boutaud » July 20th, 2006, 7:34 am

Jean-Jacques Boutaud wrote:Great :^)

Strange enough, using the 1280x960 pixels image as Glass Texture with your default image (the fishes) which the size is 783x678, I can see that the texture is 'tiled' like it was smaller than the fishes.
Is it normal?

In fact, I (we) can use the cursor to displace the origin of the effect. By default, it's the center of the image, so it's normal that the Texture be "tiled".

Friendly
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