Importing a 3D Model from Google 3D Warehouse™
Getting a Model
The ability to use third party 3D models in Live Interior 3D lets
you create projects that better meet your design idea. For many designers, the
Internet is now the first place to check for 3D models. Among numerous on-line
collections, Google 3D Warehouse™ is notable by a large collection of models.
It is constantly growing due to efforts of people who share their 3D models.
Live Interior is integrated with Google 3D Warehouse™ what
provides direct import of 3D objects into your project. For you, this means that
you can access the collection by using Live Interior interface, and there is no
need in creating an interim file on your hard disk — the model will
be inserted right in your project.
Note that you can also download the model by using ordinary web
browser, and then import the model into your project. Importing from a file will
not be discussed here. If you wish to modify a model before using it in Live Interior,
you should download it, edit in Google SketchUp™, and then import into your project.
Don't forget that you should have an Internet connection for
getting models from Google's collection. The average size of models is about hundreds
kilobytes for single pieces of furniture. Some objects contain many details. Their
size can make 1 MB and more. Complex models (such as rooms with furniture) can be
even larger. The model size will be shown on the model page, so you will be able
to estimate how quickly it can be downloaded.
To access the model collection, click the Google 3D Warehouse™
tab on the Library panel (or choose Window > Library > Google 3D Warehouse™
in the menu). The 3D Warehouse window will open. It appears to be a simplified
web browser that displays the Google 3D Warehouse web page.

In the toolbar of the browser, you will find customary navigation
buttons to the: previous page, next page, home page (of the Warehouse, of course).
The Import Settings button stays apart from others — on the right.
It opens the import options:
- Make all surfaces double-sided... — select it to avoid
problems with imported objects. The consequences of using the option – your project
will be of larger size when the option is selected.
- Split object instances — when a model is made of several
components, they turn to independent objects. Don't select the option without necessity.
Otherwise, the imported model may brake into pieces (components) when you are moving it.
Anyway, you can re-import it again.
The home page shows several categories of models. Type the name of the
model you want to find and click Search. Note that the Models/Collections option gives
different results. Don't pay too much attention to colors (materials). You will be able
to change them after importing.
Once you have found a model you like, click its thumbnail to open the
model's page. There is a bigger picture of the model, the size and creator's name. Click
the Download button (it can be named Get Model as well). During the download process,
the object is shown in Live Interior 3D as a dummy object (cube).
To return to the search results, click the Go Back button in the toolbar.
A 3D model, that is imported directly, will be saved in the current project.
To use it in another project, copy and paste it, or add into the library. For this, open
an appropriate object category in the library (use the drop-down menu). Then move to 2D
view, press the Opt key and drag the model onto the Library panel. Using a separate
category seems to be more useful as it's easier to distinguish custom and built-in 3D models.
Further Options
If you are fully satisfied with the imported model, congratulations! More
probable, the model should be adjusted for your project. What can be changed?
The main settings are located in two places — Type &
Representation dialog and the Inspector.

The Type & Representation dialog lets you:
- Change the object type — very important option —
specifies an object as furniture, door or window. The type of the object defines its behavior
in the program. Note, the default type of an imported object is “furniture”.
If you have imported a door or window, set the corresponding model type in the Type &
Representation dialog.
- Change object dimensions — helpful, if you need to make the
model smaller or larger. Note that you cannot change the side proportions here (use
the Inspector for this).
- Flip the model in 3D — mirroring a model in the horizontal
plane is useful when you need a door with a handle on the other side (table with drawers
on the other side, etc.), and when you just need to have a pare of mirrored objects for
a symmetric design.
- 2D representation — an image to display an object on the
floor plan. Choose such an image that lets to distinguish one object on the plan from
another. You can pick an image from the library or use your own one. The Custom Image for the 2D
Representation article discusses how to create 2D representation.
- 2D flip — is useful for non-symmetric objects. You can mirror
the 2D representation to change the side of the door hinges, for example.
Since the Inspector displays a set of parameters depending on the object type,
check the type of the imported object before changing other its properties.
While settings in the Design & Representation dialog are usually adjusted
once after importing the object, the object properties in the Inspector are changed many times
while you are working on your project.
The Inspector lets you change the dimensions of an object. Note that unlike the
Type and Representation dialog, Inspector allows to change the width, height and depth independently
(without constraining proportions).
The most interesting for you is ability to apply different
colors (materials) to the imported model. Keeping the shape of the model, you can paint it any
color. So, when you are looking for models in the Internet, don't pay too much attention to
colors and textures.
The Live Interior built-in library of materials lets you choose solid colors (matt
and glossy paints) as well as textured materials (stones, leather, wood, etc.). It's quite a powerful
tool, you can download a chair made from plastic, for example, and turn it into wooden chair.
For single-material models (woody table, for instance), the easiest way to change its
material is to grab a new one with a mouse from the library and drop onto an object in the 3D view.
This method is also used for painting walls and slabs.
Materials of a 3D model are listed in the Inspector when the model is selected. To replace
a material, select it in the Inspector (the upper box of the Materials tab), then pick a new material
in the box below.
There is a very useful tool in the Inspector — a material picker.
You can find and import several models (sofas, tables, chairs and so on) to use them for a complex set
of furniture. If the models were created by different designers, you will need to match their materials
to make the pieces of furniture of a common style. The material picker lets you copy a material
from one model and apply it to another.
For example, you like how a chair looks in your project. Other models in your project
are a table and a sofa, but they don't match the chair. With the material picker you can apply materials
of the chair to them (wood to the sofa and table, fabric to the sofa, etc.). For this, you select the
destination model (sofa) to get its materials listed in the Inspector. Then select one or several of
them to replace. Finally, activate the material picker and click on the source model (chair) to choose
one of its materials.
Nick Shubin
Published: October 2007
Last reviewed: April 2008
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