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Using Cameras

Cameras are special objects.

"Walking" in the 3D view lets you get to any place within your 3D space.
By using a camera, you can specify some location in the 3D space and then quickly jump to it at any time.

By default, five cameras (views) are set up in the project. Their locations are fixed, you cannot remove them, and they are not shown on the floor plan.
Another type of cameras is custom cameras. You can manipulate them. Custom cameras behave in almost the same way as ordinary objects, and they are visible on the floor plan.

The active custom camera moves when you "walk". To prevent this, the None camera is used.
Select a custom camera to jump to its position. Then switch to None in the list of cameras. This way, None will take the position of the custom camera. When you "walk around", the None camera will move, not the custom one.

Note: None does not retain its previous position and always take the position of the camera selected in the list before it.

All the cameras are available in: Inspector window > Cameras tab > Camera drop-down list. Custom cameras are listed in the Project Tree.

For example, suppose you want to take pictures of the room from three points, changing the color of walls or furniture, and then compare the pictures to choose the best color. In this case, you will put three custom cameras to the desired positions, and after every next change of the wall color, you just select a camera from the list and save a picture.


Adding Cameras

To add a camera, use the Camera tool from the toolbar.

All user's cameras are listed in the Auxiliary section of the Project Tree. You can rename your cameras in the Project Tree to distinguish them in the camera drop-down list (3D Window Properties tab of the Inspector window).


Moving Cameras in the 2D View

Camera

To move a camera, drag it with the mouse, or select it and press the arrow keys. This results in parallel movement (without rotation).

When selected, the camera has two handles: the front one (the upper dot on the picture) and the center one.

When you move the front handle with the mouse, the camera turns around the center handle point. The camera location stays unchanged.
By dragging the center handle, you will move and rotate the camera at the same time.

 

The Viewing Frustum of the Active Camera

The viewing frustum and the view direction of the active camera are displayed in the 2D view. Use them to point a camera to some place or object.

Frustum

Printing a Floor Plan without Cameras

It's most likely that, you do not need to have cameras visible on the printed floor plan. To hide cameras, open the Project Tree (menu: Window > Project Tree), select the camera(s), and click on the "eye" icon to make the camera(s) invisible.